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1. Rest In Peace: Steven Barnes - in General Discussions [original thread]
o7 RIP
- by Zene Ren - at 2016.04.28 13:46:00
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2. I just passed 20k likes - in General Discussions [original thread]
But does it taste like a cat food though? :P
- by Zene Ren - at 2016.04.25 23:30:00
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3. Suggested Project Nova Name - in General Discussions [original thread]
Simple "Dust 1028" would be ok in my book.
- by Zene Ren - at 2016.04.25 22:58:00
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4. The Issue With Shields - in General Discussions [original thread]
Why can't we just introduce resistance mods, can anyone tell me this?
- by Zene Ren - at 2015.09.22 15:22:00
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5. So this new matchmaking best one ever. - in General Discussions [original thread]
good one and yeah 4 man pubs is really what the game needed IMO!
- by Zene Ren - at 2015.07.10 16:10:00
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6. Shields and shield based playstyle will never be a thing. - in General Discussions [original thread]
the solution is plain and simple = resistance mods
- by Zene Ren - at 2015.07.06 21:00:00
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7. Concerning the Strafe Nerf - in General Discussions [original thread]
you're not alone ;D happy merc!
- by Zene Ren - at 2015.07.01 21:53:00
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8. strafe speed... - in General Discussions [original thread]
+1 from me for old rotation/turn speed!
- by Zene Ren - at 2015.07.01 15:51:00
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9. Bitter Vet with Questions Contemplating a Return - in General Discussions [original thread]
Hey Skihids WB! i've seen Cody and Fish running in some corp ahh yeah Cody replied to you already i see. I think Banjo is there also, i will be trying to get to them also later! Nice to see your interest in game back! cheers!
- by Zene Ren - at 2015.06.30 15:57:00
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10. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
BIG +1 as those are BIG things coming to DUST props to devs from my side! ps. i am dreaming TEAM DEPLOY is back, damn yeah!
- by Zene Ren - at 2015.06.24 16:15:00
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11. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Aeon Amadi wrote: Zene Ren wrote: this looks kool and all but we have so many missing things still in game (weapons, infrastructure, vehicles), full racial parity and you are rebuilding the UI and menus. Seems to me like wasting resources bu...
- by Zene Ren - at 2015.06.24 16:00:00
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12. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
This looks kool and all but we have so many missing things still in game (weapons, infrastructure, vehicles, pilot suits etc.), full racial parity and you are rebuilding the UI and menus. Seems to me like focus on 2nd rate priorities but that is j...
- by Zene Ren - at 2015.06.24 15:53:00
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13. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Taking an idea from Avallo Kantor and expanding it. Currently we have 180 unique base suits. 5 roles 4 races 3 tiers 3 variants aurum and ISK and LP Compounded together is 180. The SKIN system looks to eliminate redundan...
- by Zene Ren - at 2015.05.15 12:24:00
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14. dust is profitable, no announcements about future - in General Discussions [original thread]
http://www.polygon.com/2015/3/20/8263823/playstation-3-exclusive-dust-514-is-now-a-profitable-game-for-ccp did CCP got so burned by last year fanfest that now they're to scared to say anything? weapons/vehicles/structures parity, when can we g...
- by Zene Ren - at 2015.03.21 16:06:00
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15. So we're not allowed to be bad at the game anymore? - in General Discussions [original thread]
that is what will be happening always when proto vets do not have their own match mode enabled and ready for them 24/7 looking at you timers on PC and more restriction towards "end game" content for skilled vets etc. one could say HTFU new eden ...
- by Zene Ren - at 2015.02.05 16:26:00
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16. TTK: Time-to-Kill (vote!) - in General Discussions [original thread]
+1 higher TTK
- by Zene Ren - at 2015.02.04 21:11:00
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17. What role does the Assault play? - in General Discussions [original thread]
they're suppose to be slayers and yet they're just a preference choice because no actual statistic makes them better then slayer heavy roaming in LAV or slayer scout sadly, IMO ofc...
- by Zene Ren - at 2015.02.04 15:25:00
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18. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
XxBlazikenxX wrote: When I say a "Q-Syncing" option I mean an option to face other Q-syncing teams, therefore making Q-sync matches fair. q syncs option in battle finder would only increase wait time and divide small community in pub contra...
- by Zene Ren - at 2015.01.28 18:12:00
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19. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
XxBlazikenxX wrote: Zene Ren wrote: XxBlazikenxX wrote: Zene Ren wrote: no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesser pub stomping...
- by Zene Ren - at 2015.01.28 18:09:00
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20. Announcement:Dev Blog: Warlords 1.0 Overview & Patch Notes - in General Discussions [original thread]
XxBlazikenxX wrote: Zene Ren wrote: no squad size change in warlords? Nope, don't see a problem with squad size in the first place. i disagree completely 4 man for pubs = lesses pub stomping better match making options for current s...
- by Zene Ren - at 2015.01.28 12:16:00
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